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This is the list of publications in English. You can see the list of all publications in the Japanese page.
2025
- Yuki Kojima, Taishi Iriyama, Takashi Komuro: AR Digital Workspace: Extending the Workspace of a Mobile Device into Real Space, International Journal of Human–Computer Interaction (IJHCI), Vol, 41, No. 16, pp. 10123-10134 (2025) [Link]
- Koki Masuda, Taishi Iriyama, Takashi Komuro: Reproducing Metallic Material Appearance by Generating Environment Reflection using Image Transformation Network, Smart Innovation, Systems and Technologies, Vol. 432 (Recent Trends of AI Technologies and Virtual Reality, AIVR 2024), pp. 491-501 (2025) [Link]
- Taishi Iriyama, Chihiro Hoshizawa, Takashi Komuro: Material Appearance Reproduction via GAN-Based Novel View Synthesis Considering the Naturalness of Intensity Changes in Viewpoint Transitions, IIEEJ Transactions on Image Electronics and Visual Computing, Vol. 13, No. 1, pp. 14-24 (2025) [Link]
- Chihiro Hoshizawa, Taishi Iriyama, Takashi Komuro: Reproducing material-specific appearances of optically complex objects using a view interpolation network, ITE Transactions on Media Technology and Applications (MTA), Vol. 13, No. 2, pp. 221-230 (2025) [Link]
- Thura Zaw, Takashi Komuro: Anomaly Detection in Mutual Actions: Unsupervised Classification of Fighting and Non-Fighting Behaviors Using Transformer-Based Variational Autoencoder, Lecture Notes in Computer Science, Vol. 15046 (Advances in Visual Computing. ISVC 2024), pp. 397-410 (2025) [Link]
2024
- Taishi Iriyama, Yuki Watanabe, Takashi Komuro: Bit Depth Enhancement Considering Semantic Contextual Information via Spatial Feature Transform, IIEEJ Transactions on Image Electronics and Visual Computing, Vol. 12, No. 2, pp. 87-96 (2024) [Link]
- Yuki Sawanobori, Taishi Iriyama, Takashi Komuro: An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment, Proc. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE 2024) (2024) [Link]
- Soma Masuda, Taishi Iriyama, Takashi Komuro, Kenji Nakamura, Masato Takahashi: A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups, Adj. Proc. 2024 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), pp. 385-386 (2024) [Link]
- Shwe Yee Win, Takashi Komuro, Keiko Ogawa-Ochiai, Norimichi Tsumura: Self-measurement of 3D Leg Shape Using a Smartphone Through a Mirror, Lecture Notes in Computer Science, Vol. 14862 (Advanced Intelligent Computing Technology and Applications. ICIC 2024), pp. 290-299 (2024) [Link]
- Yuta Abe, Taishi Iriyama, Takashi Komuro, Kohei Shimasaki, Idaku Ishii: A Mid-air Multi-touch Interface using an Ultrafast Pan-tilt Camera, Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024), Article No. 19 (2024) [Link]
- Jiaxin Zhou, Takashi Komuro: PSp-Transformer: A Transformer with Data-level Probabilistic Sparsity for Action Representation Learning, ITE Transactions on Media Technology and Applications (MTA), Vol. 12, No. 1, pp. 123-132 (2024) [Link]
2023
- Thura Zaw, Jiaxin Zhou, Takashi Komuro: Comparison of Autoencoder Models for Unsupervised Representation Learning of Skeleton Sequences, Lecture Notes in Computer Science, Vol. 14361 (Advances in Visual Computing. ISVC 2023), pp. 135-146 (2023) [Link]
- Chihiro Hoshizawa, Takashi Komuro: View Interpolation Networks for Reproducing Material Appearance of Specular Objects, Virtual Reality & Intelligent Hardware (VRIH), Vol. 5, No. 1, pp. 1-10 (2023) [Link]
2022
- Sana Nishinaga, Karin Kaifuku, Jingtao Huang, Takashi Komuro, Kayo Ogawa: High-speed image generation of transparent objects using an image conversion network, Proc. 2022 IEEE 11th Global Conference on Consumer Electronics (GCCE 2022), pp. 736-737 (2022) [Link]
- Huang Jingtao, Takashi Komuro: End-to-End Deep Neural Network for Illumination Consistency and Global Illumination, Lecture Notes in Computer Science, Vol. 13598 (Advances in Visual Computing. ISVC 2022), pp. 392-403 (2022) [Link]
- Jiaxin Zhou, Takashi Komuro: Detecting Fall Actions of Videos by Using Weakly-Supervised Learning and Unsupervised Clustering Learning, Lecture Notes in Computer Science, Vol. 13598 (Advances in Visual Computing. ISVC 2022), pp. 313-324 (2022) [Link]
- Yuki Sawanobori, Taishi Iriyama, Takashi Komuro: AR FPS Game using Static and Dynamic Physical Obstacles, Proc. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE 2022), pp. 15-16 (2022) [Link]
- Yuki Kojima, Taishi Iriyama, Takashi Komuro: AR Digital Workspace Using a Mobile Device, Proc. Symposium on Spatial User Interaction (SUI 2022), Article No. 21 (2022) [Link]
- Tingyu Du, Takashi Komuro, Keiko Ogawa-Ochiai: Visualization of Parkinson's Disease Tremor for a Telemedicine System, Communications in Computer and Information Science, Vol. 1654 (HCI International 2022 - Late Breaking Posters. HCII 2022), pp. 414-419 (2022) [Link]
- Haruki Yuda, Masamichi Iimori, Taishi Iriyama, Takashi Komuro: Lightweight Wearable AR System using Head-Mounted Projector for Work Support, Adj. Proc. 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022), pp. 690-691 (2022) [Link]
- Yuta Abe, Takashi Komuro: 3D Hand Pose Recognition over a Wide Area using Two Omnidirectional Cameras with Field-of-view Division, Lecture Notes in Computer Science, Vol. 13519 (HCI International 2022 - Late Breaking Papers: Multimodality in Advanced Interaction Environments. HCII 2022), pp. 3-17 (2022) [Link]
- Shwe Yee Win, Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro: Measuring Shape and Reflectance of Real Objects Using a Handheld Camera, Lecture Notes in Computer Science, Vol. 13393 (Intelligent Computing Theories and Application. ICIC 2022), pp. 483-493 (2022) [Link]
- Su Wai Tun, Takashi Komuro, Hajime Nagahara: Blockwise Feature-Based Registration of Deformable Medical Images, Lecture Notes in Computer Science, Vol. 13393 (Intelligent Computing Theories and Application. ICIC 2022), pp. 472-482 (2022) [Link]
- Jiaxin Zhou, Takashi Komuro: An asymmetrical-structure auto-encoder for unsupervised representation learning of skeleton sequences, Computer Vision and Image Understanding (CVIU), Vol. 222, Article 103491 (2022) [Link]
- Narumi Sugiura, Rikako Ogura, Yoshio Matsuda, Takashi Komuro, Kayo Ogawa: Users' Content Memorization in Multi-user Interactive Public Displays, International Journal of Human-Computer Interaction (IJHCI), Vol. 38, No. 5, pp.447-455 (2022) [Link]
2021
- Su Wai Tun, Takashi Komuro, Hajime Nagahara: 3D Registration of Deformable Objects Using a Time-of-Flight Camera, Lecture Notes in Computer Science, Vol. 13017 (Advances in Visual Computing. ISVC 2021), pp. 455-465 (2021) [Link]
- Satoshi Moro, Takashi Komuro: Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space, Lecture Notes in Computer Science, Vol. 13017 (Advances in Visual Computing. ISVC 2021), pp. 492-503 (2021) [Link]
- Masamichi Iimori, Takashi Komuro: Wearable Augmented Reality System Using Head-mounted Projector, Lecture Notes in Computer Science, Vol. 13017 (Advances in Visual Computing. ISVC 2021), pp. 481-491 (2021) [Link]
- Haru Otani, Takashi Komuro: BRDF Measurement of Real Materials using Handheld Cameras, Lecture Notes in Computer Science, Vol. 13017 (Advances in Visual Computing. ISVC 2021), pp. 65-77 (2021) [Link]
- Masashi Miyazaki, Takashi Komuro: AR Peephole Interface: Extending the workspace of a mobile device using real-space information, Pervasive and Mobile Computing (PMC), Vol. 78, Article 101489 (2021) [Link]
- Azusa Kuramochi, Takashi Komuro: 3D Hand Pointing Recognition over a Wide Area using Two Fisheye Cameras, Lecture Notes in Computer Science, Vol. 13095 (HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence. HCII 2021), pp. 58-67 (2021) [Link]
- Kazuki Kobayashi, Takashi Komuro, Keiichiro Kagawa, Shoji Kawahito: Transmission of correct gaze direction in video conferencing using screen-embedded cameras, Multimedia Tools and Applications (MTAP), Vol. 80, pp. 31509-31526 (2021) [Link]
- Shun Odajima, Takashi Komuro: Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR, Adj. Proc. 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2021), pp. 310-313 (2021) [Link]
- Hiroki Kanazawa, Yuta Nakamoto, Jiaxin Zhou, Takashi Komuro: Human detection from low-resolution video images using 3D convolutional neural network, Proc. SPIE 11794, Fifteenth International Conference on Quality Control by Artificial Vision (QCAV 2021), 117941G (2021) [Link]
- Jingtao Huang, Takashi Komuro: End-to-end Deep Neural Network for Illumination Consistency and Global Illumination, Asia-Pacific Workshop on Mixed and Augmented Reality (APMAR 2021) (2021)
- Koki Hirota, Takashi Komuro: Grasping Action Recognition in VR Environment using Object Shape and Position Information, Proc. 39th IEEE International Conference on Consumer Electronics (ICCE 2021) (2021) [Link]
- Lei Li, Takashi Komuro, Koichiro Enomoto, Masashi Toda: Removal of Floating Particles from Underwater Images Using Image Transformation Networks, Lecture Notes in Computer Science, Vol. 12662 (Pattern Recognition. ICPR International Workshops and Challenges. ICPR 2021), pp. 414-421 (2021) [Link]
2020
- Jiaxin Zhou, Takashi Komuro: Recognizing Gestures from Videos using a Network with Two-Branch Structure and Additional Motion Cues, Proc. 15th IEEE International Conference on Automatic Face and Gesture Recognition (FG 2020), pp. 133-137 (2020) [Link] (acceptance rate of 44.0%)
- Ryota Nomura, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Object Manipulation for Perceiving a Sense of Material using User-Perspective Mobile Augmented Reality, ITE Transactions on Media Technology and Applications (MTA), Vol. 8, No. 4, pp. 245-251 (2020) [Link]
- Yoshio Matsuda, Takashi Komuro, Takuya Yoda, Hajime Nagahara, Shoji Kawahito, Keiichiro Kagawa: Palm-Controlled Pointing Interface Using a Dynamic Photometric Stereo Camera, Communications in Computer and Information Science, Vol. 1293 (HCI International 2020 - Late Breaking Posters. HCII 2020), pp. 142-147 (2020) [Link]
- Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras, Lecture Notes in Computer Science, Vol. 12428 (HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality. HCII 2020), pp. 266-276 (2020) [Link]
- Yoshio Matsuda, Takashi Komuro: Dynamic Layout Optimization for Multi-user Interaction with a Large Display, Proc. the 25th International Conference on Intelligent User Interfaces (IUI 2020), pp. 401-409 (2020) [Link] (acceptance rate of 23.4%)
2019
- Koki Hirota, Takashi Komuro: Situation-Adaptive Object Grasping Recognition in VR Environment, Proc. 2nd IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2019), pp. 171-174 (2019) [Link] (acceptance rate of 31.1%)
- Ken Moteki, Takashi Komuro: Virtual Multi-display Environment using Mobile Augmented Reality, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019) (no proceeding)
- Shun Odajima, Takashi Komuro: Reproduction of Environment Reflections using Extrapolation of Front Camera Images in Mobile AR, 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019) (no proceeding)
- Masashi Miyazaki, Takashi Komuro: Augmented Reality-based Peephole Interaction Using Real Space Information, Adj. Proc. 2019 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2019), pp. 8-11 (2019) [Link]
- Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Measuring Reflectance of Anisotropic Materials using Two Handheld Cameras, Lecture Notes in Computer Science, Vol. 11844 (Advances in Visual Computing. ISVC 2019), pp. 482-493 (2019) [Link]
- Takayuki Niki, Takashi Komuro: Semi-automatic Creation of an Anime-like 3D Face Model from a Single Illustration, Proc. 2019 International Conference on Cyberworlds (CW 2019), pp. 53-56 (2019) [Link]
- Jiaxin Zhou, Takashi Komuro: Recognizing Fall Actions from Videos using Reconstruction Error of Variational Autoencoder, Proc. 26th IEEE International Conference on Image Processing (ICIP 2019), pp. 3372-3376 (2019) [Link] (acceptance rate of 45.5%)
- Haru Otani, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Bivariate BRDF Estimation Based on Compressed Sensing, Lecture Notes in Computer Science, Vol. 11542 (Advances in Computer Graphics. CGI 2019), pp. 483-489 (2019) [Link]
- Yuriko Sakakibara, Yoshio Matsuda, Takashi Komuro, Kayo Ogawa: Simultaneous Interaction with a Large Display by Many Users, Proc. the 8th ACM International Symposium on Pervasive Displays (PerDis 2019), Article No. 34 (2019) [Link]
- Takashi Komuro: Novel User Interfaces for Extending the Workspace of Mobile Devices, The 17th International Conference on Computer Applications (ICCA 2019) (no proceeding)
2018
- Takashi Komuro: 3D User Interfaces Based on AR/VR (invited), Proc. 25th International Display Workshops (IDW '18), INP4-3 (2018)
- Takashi Komuro: Image Sensing for Human-Computer Interaction (invited), Proc. 4th International Workshop on Image Sensors and Imaging Systems (IWISS 2018), pp. 46-48 (2018)
- Zar Zar Tun, Seiji Tsunezaki, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Measuring the Shape and Reflectance of Real Objects for Reproducing the Material Appearance, ITE Technical Report, Vol. 42, No. 40, pp. 11-12 (IST2018-64) (2018).
- Takashi Komuro: Measuring and presenting material appearance of real objects, The 2nd International Conference on Advanced Information Technologies (ICAIT 2018) (no proceeding)
- Seiji Tsunezaki, Ryota Nomura, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Reproducing Material Appearance of Real Objects using Mobile Augmented Reality (demo), Adj. Proc. 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), pp. 421-422 (2018)
- Seiji Tsunezaki, Ryota Nomura, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Reproducing Material Appearance of Real Objects using Mobile Augmented Reality, Adj. Proc. 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), pp. 196-197 (2018) [Link]
- Masashi Miyazaki, Takashi Komuro: Extended Workspace using a Smartphone with a Depth Camera, Adj. Proc. 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), pp. 115-116 (2018) [Link]
- Tomohiro Araki, Takashi Komuro: On-mouse projector: Peephole Interaction using a Mouse with a Mobile Projector, Pervasive and Mobile Computing (PMC), Vol. 50, pp. 124-136 (2018) [Link]
- Yusuke Kemmoku, Takashi Komuro: A Large Effective Touchscreen Using a Head-Mounted Projector, Information, Vol. 9, No. 9, Article No. 235 (2018) [Link]
- E. P. Vasiliev, T. Komuro, V. E. Turlapov, A. V. Nikolsky: AR-based One Hand Aerial Gesture Control for Medical Applications, Machine Learning and Data Analysis (Russian journal), Vol. 4, No. 2, pp. 89-96 (2018) [Link]
- Yoshio Matsuda, Takashi Komuro: A Multi-user Interactive Public Display with Dynamic Layout Optimization, Proc. The 7th ACM International Symposium on Pervasive Displays (PerDis 2018), Article No. 27 (2018) [Link]
- Takashi Komuro: Augmented Reality based User Interfaces, The 16th International Conference on Computer Applications (ICCA 2018) (no proceeding)
2017
- Ryota Nomura, Yuko Unuma, Takashi Komuro, Shoji Yamamoto, Norimichi Tsumura: Mobile Augmented Reality for Providing Perception of Materials, Proc. 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), pp. 501-506 (2017) [Link]
- Masae Okada, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa: Recognition of Typing Motions on AR Typing Interface, Proc. 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), pp. 429-434 (2017) [Link]
- Toshiaki Aiyoshizawa, Takashi Komuro: Comparative Study on Text Entry Methods for Mobile Devices with a Hover Function, Proc. 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), pp. 355-361 (2017) [Link]
- Tomohiro Araki, Takashi Komuro: On-mouse Projector: Peephole Interaction using a Mouse with a Projector, Proc. 16th International Conference on Mobile and Ubiquitous Multimedia (MUM 2017), pp. 231-239 (2017) [Link] (acceptance rate of 43.2%)
- Kazuki Kobayashi, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito: A Gaze-preserving Group Video Conference System using Screen-embedded Cameras, Proc. the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), Article No. 82 (2017) [Link]
- Yutaka Endo, Dai Fujita, Takashi Komuro: Distant Pointing User Interfaces based on 3D Hand Pointing Recognition, Proc. 2017 ACM International Conference on Interactive Surfaces and Spaces (ISS 2017), pp. 413-416 (2017) [Link]
- Ryota Ito, Ryota Nomura, Yuji Amano, Yuko Unuma, Takashi Komuro: A See-through Mobile AR System using an Auto-stereoscopic Display, Adj. Proc. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Demonstrations, Article No. 7 (2017)
- Kazuma Tada, Takashi Komuro: Finger-tracking based 3D Interaction on a Mobile Device with a Monocular Rear Camera, Adj. Proc. 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2017), Demonstrations, Article No. 5 (2017)
- Ming Li, Takashi Komuro: Accurate Distance Estimation of a Preceding Vehicle Using High-speed Stereo Video Images, IEEJ Transactions on Electronics, Information and Systems, Vol.137, No.7, pp.916-917 (2017) [Link]
- Takashi Komuro, Kun Chen, Koichiro Enomoto, Masashi Toda, Naoaki Tezuka: Tracking and Removal of Suspended Matter from Underwater Video Images, Proc. SPIE 10338, Thirteenth International Conference on Quality Control by Artificial Vision (QCAV 2017), 103380Y (2017) [Link]
- Shun Sekiguchi, Takashi Komuro: VolGrab: Realizing 3D View Navigation by Aerial Hand Gestures, Ext. Abst. ACM CHI Conference on Human Factors in Computing Systems (CHI 2017), pp. 2064-2069 (2017) [Link]
- Takashi Komuro: Sensors for Virtual Reality and Augmented Reality (invited), The 25th International Conference on Optical Fiber Sensors (OFS-25) (no proceeding)
- Yuko Unuma, Takashi Komuro: 3D Interaction with Virtual Objects in a Precisely-aligned View using a See-through Mobile AR System, ITE Transactions on Media Technology and Applications (MTA), Vol. 5, No. 2, pp. 49-56 (2017) [Link]
- Dai Fujita, Takashi Komuro: 3D Pose Estimation of a Front-pointing Hand using a Random Regression Forest, Lecture Notes in Computer Science, Vol. 10118 (Computer Vision - ACCV 2016 Workshops), pp. 197-211 (2017) [Link]
- Takashi Komuro: Application of Computer Vision to 3D User Interfaces and Augmented Reality (invited), The 15th International Conference on Computer Applications (ICCA 2017) (no proceeding)
- Masae Okada, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa: Typing Motion Discrimination Using Time-series Optical Flows for AR Typing Interface, Proc. 2017 International Workshop on Advanced Image Technology (IWAIT 2017) (2017)
- Kuniyuki Kugenuma, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito: High-sensitivity Imaging using a Multi-aperture Camera Based on Image Synthesis with Disparity Compensation, Proc. 2017 International Workshop on Advanced Image Technology (IWAIT 2017) (2017) IWAIT 2017 Best Paper Award
2016
- Kuniyuki Kugenuma, Takashi Komuro, Bo Zhang, Keiichiro Kagawa, Shoji Kawahito: Depth Map Estimation and Restoration of an Improved-quality Image from Multi-aperture Images, ITE Technical Report, Vol. 40, No. 40, pp. 3-4 (IST-2016-49) (2016)
- Takashi Komuro: High-speed Vision and its Applications (invited), Proc. the 31st International Congress on High-speed Imaging and Photonics (ICHSIP-31), pp. 698-701 (2016)
- Nozomi Sugiura, Takashi Komuro: AR Tabletop Interface Using an Optical See-Through HMD, Proc. ACM Symposium on Spatial User Interaction 2016 (SUI 2016), p. 173 (2016) [Link]
- Yusuke Kemmoku, Takashi Komuro: AR Tabletop Interface using a Head-Mounted Projector, Adj. Proc. 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2016), pp. 288-291 (2016) [Link]
- Toshiaki Aiyoshizawa, Naoto Koarai, Takashi Komuro: PZBoard: A Prediction-based Zooming Interface for Supporting Text Entry on a Mobile Device, Proc. 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016), pp. 627-632 (2016) [Link]
- Tomohiro Araki, Takashi Komuro: On-mouse Projector: Extended Workspace using a Mouse with a Projector, Proc. 18th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2016), pp. 605-610 (2016) [Link]
- Ming Li, Takashi Komuro: Accurate Distance Estimation of a Preceding Vehicle Using High-speed Stereo Video Images, Proc. 2016 Annual Conference of Electronics, Information and Systems Society, I.E.E. Japan, pp. 1414-1415 (SS2-9) (2016)
- Yuki Kaneto, Takashi Komuro: Space-sharing AR Interaction on Multiple Mobile Devices with a Depth Camera, Proc. IEEE Virtual Reality Conference 2016 (VR 2016), pp. 195-196 (2016) [Link]
- Masakazu Higuchi, Takashi Komuro: Optical Flow Based Typing Motion Recognition for Multi-Finger AR Typing Interface, Proc. the 22nd Korea-Japan Joint Workshop on Frontiers of Computer Vision (FCV 2016), pp. 268-273 (2016)
- Sayaka Abe, Takashi Komuro: A Pseudo-3D Interactive Projection System Using Motion Parallax, Proc. 2016 International Workshop on Advanced Image Technology (IWAIT 2016), 4B-6 (2016) IWAIT 2016 Best Paper Award
- Chao LuoMeng, Takashi Komuro: Extraction of a Moving Region from Low-SNR Video Images, Proc. 2016 International Workshop on Advanced Image Technology (IWAIT 2016), 2B-5 (2016)
- Masatoshi Ishikawa, Idaku Ishii, Yutaka Sakaguchi, Makoto Shimojo, Hiroyuki Shinoda, Hirotsugu Yamamoto, Takashi Komuro, Hiromasa Oku, Yutaka Nakajima, Yoshihiro Watanabe: Dynamic Information Space Based on High-Speed Sensor Technology, Human-Harmonized Information Technology, Volume 1 (Toyoaki Nishida ed.), pp. 97-136, Springer Japan (2016)
2015
- Takumi Kusano, Takashi Komuro: 3D Tabletop User Interface with High Synchronization Accuracy using a High-speed Stereo Camera, Proc. the 2015 ACM International Conference on Interactive Tabletops and Surfaces (ITS 2015), pp. 39-42 (2015) [Link] (acceptance rate of 24%)
- Dai Fujita, Takashi Komuro: Real-time 3D Hand Pointing Recognition using Appearance Difference between Two Camera Images, The 3rd IAPR Asian Conference on Pattern Recognition (ACPR 2015) Program Booklet, pp. 36-37 (2015)
- Kaho Ueno, Takashi Komuro: Overlaying Navigation Signs on a Road Surface using a Head-Up Display, Proc. The 14th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2015), pp. 168-169 (2015) [Link]
- Yuko Unuma, Takashi Komuro: Natural 3D Interaction using a See-through Mobile AR System, Proc. The 14th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2015), pp. 84-87 (2015) [Link]
- Shun Sekiguchi, Takashi Komuro: A Tabletop Projector-camera System for Remote and Nearby Pointing Operation, Ext. Abst. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2015), pp. 1621-1626 (2015) [Link]
- Masakazu Higuchi, Takashi Komuro: Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion Recognition, Ext. Abst. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2015), pp. 1235-1240 (2015) [Link]
- Lili Wang, Takashi Komuro: Three-dimensional VR Interaction Using the Movement of a Mobile Display, Proc. IEEE Virtual Reality Conference 2015 (VR 2015), pp. 363-364 (2015) [Link]
- Nozomi Sugiura, Takashi Komuro: Dynamic 3D Interaction using an Optical See-through HMD, Proc. IEEE Virtual Reality Conference 2015 (VR 2015), pp. 359-360 (2015) [Link]
- Dai Fujita, Takashi Komuro: Three-Dimensional Hand Pointing Recognition using Two Cameras by Interpolation and Integration of Classification Scores, Lecture Notes in Computer Science, Vol. 8925 (Computer Vision - ECCV 2014 Workshops), pp 713-726 (2015) [Link]
2014
- Xu Zhao, Takehiro Niikura, Takashi Komuro: Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface, Proc. the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS 2014), pp. 299-304 (2014) [Link]
- Hiroaki Tateyama, Takumi Kusano, Takashi Komuro: 3D Tabletop User Interface Using Virtual Elastic Objects, Proc. the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS 2014), pp. 283-288 (2014) [Link]
- Takashi Komuro, Hayato Kuroda: Object Tracking and Image Restoration from Multi-Frame Images Captured in a Dark Environment, ITE Transactions on Media Technology and Applications (MTA), Vol. 2, No. 2, pp. 176-184 (2014) [Link]
- Risa Ishijima, Masakazu Higuchi, Takashi Komuro, Kayo Ogawa: Real-time Typing Action Detection in a 3D Pointing Gesture Interface, Proc. The 5th Augmented Human International Conference (AH 2014), Article No. 20 (2014) [Link]
- Yuko Unuma, Takehiro Niikura, Takashi Komuro: See-through Mobile AR System for Natural 3D Interaction, Companion Publication of the 19th International Conference on Intelligent User Interfaces (IUI 2014), pp. 17-20 (2014) [Link]
- Satoshi Sagara, Masakazu Higuchi, Takashi Komuro: Multi-Finger AR Typing Interface for Mobile Devices, Companion Publication of the 19th International Conference on Intelligent User Interfaces (IUI 2014), pp. 13-16 (2014) [Link]
- Hayato Kuroda, Takashi Komuro: Object Tracking and Image Restoration in the Dark, Proc. 2014 International Workshop on Advanced Image Technology (IWAIT 2014), pp. 183-187 (2014) IWAIT 2014 Best Paper Award
2013
- Masakazu Higuchi, Takashi Komuro: AR Typing Interface for Mobile Devices, Proc. 12th International Conference on Mobile and Ubiquitous Multimedia (MUM 2013), Article No. 14 (2013) [Link] (acceptance rate of 33.6%) MUM 2013 Best Paper Award Nominee
- Takumi Kusano, Takehiro Niikura, Takashi Komuro: A Virtually Tangible 3D Interaction System using an Autostereoscopic Display, Proc. ACM Symposium on Spatial User Interaction (SUI 2013), p. 87 (2013) [Link]
- Masakazu Higuchi, Takashi Komuro: Robust Finger Tracking for Gesture Control of Mobile Devices Using Contour and Interior Information of a Finger, ITE Transactions on Media Technology and Applications (MTA), Vol. 1, No. 3, pp. 226-236 (2013) [Link]
- Naoto Koarai, Takashi Komuro: A Zooming Interface for Accurate Text Input on Mobile Devices, Ext. Abst. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI 2013), pp. 1299-1304 (2013) [Link]
- Hikari Uchida, Takashi Komuro: Geometrically Consistent Mobile AR for 3D Interaction, Proc. 4th Augmented Human International Conference (AH 2013), pp. 229-230 (2013) [Link]
2012
- Takashi Komuro, Ryousuke Kujime, Shiro Suyama, Hirotsugu Yamamoto: Light field sensing using a mirror array for free-viewpoint images, Proc. The Second Japan-Korea Workshop on Digital Holography and Information Photonics (DHIP 2012), C002 (2012)
- Takehiro Niikura, Takashi Komuro: 3D Touch Panel Interface Using an Autostereoscopic Display, Proc. ACM International Conference on Interactive Tabletops and Surfaces 2012 (ITS 2012), pp. 295-298 (2012) [Link]
- Kayo Ogawa, Naoko Sakata, Tomoko Muraiso, Takashi Komuro: Input Action Classification in a 3D Gesture Interface for Mobile Devices, Proc. The 1st IEEE Global Conference on Consumer Electronics (GCCE 2012), pp. 423-426 (2012) [Link] GCCE 2012 Outstanding Poster Award
- Ryo Fujii, Takashi Komuro: Zooming Interface Using a 3D Finger Position for Mobile Devices, Proc. IEEE Symposium on 3D User Interfaces 2012 (3DUI 2012) in conjunction with IEEE VR, pp. 143-144 (2012) [Link]
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